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©2008-2009 ~dw78nov
:icondw78nov:

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A walk cycle development test I did with the Wolverine Mech for EA Games. This was done for the upcoming Command and Conquer video game trailer/commercial.

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:iconzoomzoom:
its a good animation... fun looking model.
but for the fullview I think you should have made a render without blur..
did you do everything yourself? modeling, rigging, animation?

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watch things come to life...
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:iconkrolled:
C&C is my fav game ;)
I'm happy 'cause I know that new game in good hands ;)
BTW awesome model and animation ;)

--
Don't trust. Don't fear. Don't beg.
:iconprotecta:
Well, if you ask me I'd say the shoulder flaps are bouncing to much, disturbing the impression of weight...just imo

Other than that it's neat :)
:icondw78nov:
Haha --Yep you are right! Thank you... sometimes you have to do what "the man" ask for :|

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_______________________
David Weinstein
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:icondw78nov:
All I did was animate this guy. I was lucky enough to get this render at all. I found it in the EA website by luck. These studios don't like to give you anything for portfolio use :(

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_______________________
David Weinstein
[link]
[link]
:iconzoomzoom:
well.. on my deviant art page, i am not showing any of my industry work. all you see are personal, side projects.

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watch things come to life...
[link]
:iconcommandandconquerrts:
you want to join the new DA C&C group?

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Command & Conquer: the ultimate in real-time strategy
:icondefense2:
very nice, i am learning 3d modeling myself with lightwave 3d, i need to find a school for 3d studio max and maya that is cheap...

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July 31, 2008
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